Hedgewars: Native dialogs appearance
completed by: Darrel
mentors: koda, Andrey Korotaev, Xeli, Sheepy
[IMAGE http://gci.copyleftgames.org/img/icons/hedgewars.png]
[IMAGE http://gci.copyleftgames.org/img/icons/c++.png]
[IMAGE http://gci.copyleftgames.org/img/icons/qt.png]
[IMAGE http://gci.copyleftgames.org/img/icons/osx.png]
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Your task
Every dialog on OS X appears "modally", with a little sliding animation from the top. This follows the User Interface Guidelines for OS X application, but to be a 100% compliant, the positive answer ('ok') should always be the rightmost on. Your task is to invert setStandardButtons(QMessageBox::Ok | QMessageBox::Cancel)
for a dialogs when compiling for OS X; note that this task is *much* easier after doing the abstraction task.
Deliverable
A working patch, that applies cleanly to our source tree. This patch should be in the form of a pull from clone, hg export
or unified diff format (in order of preference) implementing the functionality required.