Battle for Wesnoth
Mailing List: http://gna.org/mail/?group=wesnoth
- AI: Refactor recruitment algorithm A AI opponent have to decide in a separate phase which units to recruit. Right now the default recruitment algorithm is very simple and can be improved in many ways. I want to make the AI recruiting better, more fun to play against and more configurable by a scenario editor.
- Multiplayer campaign improvements The current multiplayer campaign support from both UMC developers/maintainers and players perspective is far behind comparing to singleplayer support. I propose a project to improve overall quality of multiplayer games by enabling singleplayer campaigns to be used as multiplayer campaigns and fixing most of the well known issues. The old multiplayer campaigns and scenarios should remain supported.
- Rethink the addon server from scratch The Wesnoth addon server is currently a monolithic block of code. In addition of rethink the architecture we would like to add internationalization support, synchronization with Wescamp (add-on translation), and code it with the powerful and modern Boost.Asio library.