GSoC/GCI Archive
Google Summer of Code 2015 Copyleft Games

Game State Recording, Rendering, and Sharing

by Benjamin Samuels for Copyleft Games

Implementation of a game state recording and playback module that can be used by players to record and share gameplay video. This includes an engine module for recording the game state, playing back the game state, rendering saved sessions, a microphone audio recording API, and an external program that can be used to manage saved sessions.