GSoC/GCI Archive
Google Summer of Code 2015 BRL-CAD

GPU Accelerated Ray Trace Rendering for BRL-CAD

by vcosta for BRL-CAD

I propose to design a new, higher performance, parallel implementation of the ray-tracing rendering component which can take advantage of the processing performance of GPUs. The idea is to minimize branch divergence and maximize the used processor capacity to render scenes more quickly.